PS Vita: Core Principle To Deliver Best Portable Gaming Experience Possible

PlayStation Vita

Let’s have a talk about the PSP and all its’ possibilities.

Sony Computer Entertainment Worldwide Studios (WWS) president Shuhei Yoshida and Sony Computer Entertainment Europe’s president and CEO Jim Ryan had a little chat with Edge Magazine about the upcoming PS Vita and the things they learned during their PSP days.

“The research which was done [for Vita] was not by any means just looking backwards at the experiences we 
had on PSP and are currently enjoying on PS3,” says Ryan. “it was far more future facing, looking at current and prospective handheld entertainment trends.”

Certainly looks like it, eh? Featuring not one but two touch screens, the ability to multitask (send a tweet while playing a game!), and other things that devices like the iPhone and Android can do. But will we see .99 cent games on PlayStation Store like we do on iTunes? Ryan says, not really.

“I think there are lots of places for consumers to 
enjoy that sort of content; Vita is positioned at a slightly different market – the high-end gaming experience,” Ryan says. “Vita has been publicly positioned as the ultimate portable gaming experience. There are obviously going to be games on Vita which are going to reflect that quality level. Equally, at the other end of the spectrum, we’ve had success with PlayStation Minis across a variety of platforms – so [Vita will deliver] a little bit of everything.”

A little bit of everything, but not the same. We’ll probably see less ports of games this time around. “I think the key lesson we learned over time is differentiation – content really does need to be differentiated from what is available on alternate, TV-based consoles.”

When asked why the Vita wouldn’t have download-only games, Yoshida says the time isn’t right.

“So we believe the time is still not right to go download-only as a platform,” he says. “Some PS Vita titles, like Uncharted: Golden Abyss, will be close to 4GB in size, which could be too large to download for consumers 
who do not have a fast broadband connection. Also, some consumers like shopping in retail stores, talking to knowledgeable store clerks, buying and playing games on the spot. We do not want to remove that capability from consumers.”

As for the target audience, it hasn’t really changed much from the PSP. “To the extent that PSP targeted the core gamer who was after a good gaming experience, the philosophy is basically the same, but I think the nature of the device we now have allows us to provide a differentiated gaming experience in a manner that the design of PSP simply did not allow,” says Ryan. “The 
core principle is to provide the best portable gaming experience possible. I think it’s as simple as that.”

Good to see they’re maintaining some form of focus. You can read more about what Ryan and Yoshida’s talk with Edge Magazine here.

More PSP!

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Over to you, guys. What do you think of the PSP’s future? Sound off in the Comments Section!