Um… wow. That’s all I can say.
You read about these type of stories a lot lately. Parents giving their kids their iPhone to muck around with; kids racking up outrageous credit card bills because they kept purchasing add-ons for these free-to-play games in order to keep playing when their time expires or they run out of turns or whatnot.
But what if an arm and a leg were spent on in-game purchases… on purpose?
That’s the case with user Mikuru, a Japanese blogger who was chronicling her journey through Square Enix’s browser game, Bravely Default: Praying Brage. It’s free-to-play, but like many similar games, you can only play for a limited amount of time before the game forces you to stop. However, you can purchase items with that help you extend your playing time. But you’re going to need coins, and if you’re short on ’em, you can buy some with real-world money.
Over her 10-month playing spree, Mikuru made 1,287 transactions to purchase coins to use in game to extend her play time (and to purchase other items), which ran her 3,863,500 yen ($39,678.15 USD or $41,347.17 CAD).
Mikuru broke down the monthly costs on her blog:
November 2012— 457,000 yen ($4,693.39 USD)
December 2012— 957,000 yen ($9,828.39 USD)
January 2013— 624,000 yen ($6,408.48 USD)
February 2013— 1,000,500 yen (10,275.14 USD)
March 2013— 4,000 yen ($41.08 USD)
April 2013— 193,500 yen ($1,987.24 USD)
May 2013— 310,500 yen ($3,188.84 USD)
June 2013— 14,000 yen ($143.78 USD)
July 2013— 271,500 yen ($2,788.30 USD)
August 2013— 31,000 yen ($318.37 USD)
September 2013— 0 yen
October 2013— 0 yen
That’s… amazing. I wish I had that kinda money to spend on games… or, ya know, paying my bills. I mean, I admit to spending a wee bit of money on Candy Crush, but I can’t imagine in my wildest imagination to spending anywhere near $100… let alone over $41,000! 😯
Out of curiosity, have any of you guys paid for add-ons and such for these free-to-play games (be them on your phone or a browser game)? Let me know in the Comments Section!